Adventures in Cartooning: How to Turn Your Doodles Into Comics (Paperback)
In this action-packed cartooning adventure, kids will have as much fun making comics as reading them!
Once upon a time . . . a princess tried to make a comic. And with the help of a magical cartooning elf, she learned how – well enough to draw her way out of an encounter with a dangerous dragon, near-death by drowning, and into her very own adventure! Like the princess, young readers will discover that they already have the drawing and writing skills it takes to make a comic – they just need a little know-how. And Adventures in Cartooning supplies just that.
Andrew Arnold is an author-illustrator and co-creator of the award-winning Adventures in Cartooning series from First Second Books. He writes and draws from his home in Brooklyn, New York, in the company of his wife and their son. What's the Matter, Marlo? is his debut picture book.
Alexis Frederick-Frost is co-author and illustrator of the critically acclaimed Adventures in Cartooning series of graphic novels and picture books. A combination how-to book and exciting adventure story, Adventures in Cartooning: how to turn your doodles into comics, was one of Booklist’s Top Ten Graphic Novel of 2010 and has encouraged hundreds of young artists to create their own comics. He also wrote and illustrated the monthly comic Kit and Clay for The Phoenix Magazine in the United Kingdom and has contributed to a variety of publications online and in print. A graduate from the inaugural class of the Center for Cartoon Studies, Alexis lives with his wife in Maryland.
James Sturm is a cartoonist and educator. His graphic novels include The Golem's Mighty Swing, Market Day, and Off Season. He most recently worked on Health and Wealth, A Graphic Guide To The US Healthcare System. He is currently working on a graphic novel adaptation of Watership Down with Joe Sutphin. James is also the cofounder of the Center For Cartoon Studies in White River Junction, Vermont. He lives and works nearby on a former goat farm.
"As an examination of the medium, [Adventures in Cartooning is] a supremely worthy spiritual legacy to Scott McCloud's seminal Understanding Comics (1993). As a straight-up graphic adventure, it may be the best of the year.” —Booklist, starred review
“Each tutorial panel contains clever and inventive touches that illustrate the capabilities of the format... This is a volume for kids who love comics, who enjoy an adventure filled with action and humor, are natural-born artists, or who aspire to become comic-book creators. A surefire hit.” —School Library Journal, starred review
“Though seemingly simplistic, this multilayered composition is an excellent teaching tool to whet the appetites of aspiring young doodlers and even offers a pleasant twist in an otherwise apparently straightforward plot. ... Entertaining and surprisingly edifying.” —Kirkus Reviews
“Even seasoned comics readers may more fully appreciate the work of their favorite creators after reading this book.” —Shelf Awareness